I make single-player, low-poly games that focus on unusual ideas, playful frustration, and learning through experimentation. My projects often take simple concepts and twist them in unexpected ways, encouraging players to pay attention, try again, and slowly figure things out.
Most of my work starts as small prototypes or game jam projects, where I enjoy exploring new mechanics and turning them into short, focused experiences. I’m especially interested in stylised visuals, unconventional design, and games that reward curiosity and persistence.
Thanks for checking out my page — I hope you enjoy playing my games.